1Department of ECE, Govt. Engineering College Sheikhpura, India; NIT Jalandhar, India. Email: sundaram.sharma1@gmail.com
2Department of Electronics, B.R. Ambedkar Bihar University, Muzaffarpur, India. Email: imtiyaz.ece@gmail.com
3Department of Electronics, B.R. Ambedkar Bihar University, Muzaffarpur, India. Email: mahatobrabu@gmail.com
*Corresponding Author: Md. Imtiyaz Anwar, Department of Electronics, B.R. Ambedkar Bihar University, Muzaffarpur, India. Email: imtiyaz.ece@gmail.com
Received: 16th Dec, 2025; Revised: 8th Feb 2026; Accepted: 12th Feb, 2026; Available Online: 28th Feb, 2026
Autism is a neurological disorder that affects brain information processing and prevents individuals from properly understanding things, hearing, watching, and sensing i.e. struggles with social interaction, verbal-nonverbal communication, and repetitive behavioral actions. Additionally, autistic children have a lack of Cognitive, Motor, Sensory Academic skills, and experiencing significant developmental delays. To enhance academic, motor, sensory, and cognitive abilities, efficacious interventions must be implemented. These interventions are beneficial for a child at the early stage of this disorder. In this paper, the proposed intervention method focuses on implementing gaming methods, such as gamification. A Unity game with the help of Microsoft Kinect is proposed here to provide occupational therapy for autistic children. This Kinect-based game is proposed for autistic children to play in an entertaining manner. Kinect sensor act as learning medium to increase skills of autistic children with intellectual deficiencies and motion based touchless gaming led to improvements of skills. Kinect approach is very suitable to improve cognitive, sensory and motor skills of an autistic. We looked at how this kind of intervention can be used to teach and model acceptable behaviors for Autistic youngsters in their early age as part of a positive behavior support plan. The analysis on three subjects shows the impact of this game for ASD.
Keywords: Autism, Kinect sensor, Participatory research, Unity Game design, Behavior, Child Health
How to cite this article: Sundaram, Anwar MI, Mahato DK, Enhancing Cognitive, Motor, And Sensory Skills In Children With Autism Through Microsoft Kinect Gaming. Int J Drug Deliv Technol. 2026; 16(2): 413-423; DOI: 10.25258/ijddt.16.2.46
Source of support: Nil.
Conflict of interest: None