International Journal of Drug Delivery Technology
Volume 16, Issue 4s

Gamification Marketing And Sense Of Achievement

T. Krishnaveni1, Dr. V. Shanthi2

1Research Scholar, Department of Commerce, Vels Institute of Science, Technology and Advanced Studies (VISTAS), Pallavaram, Chennai, Tamil Nadu, India-600117.
2Assistant Professor, Department of Commerce, Vels Institute of Science, Technology and Advanced Studies (VISTAS), Pallavaram, Chennai, Tamil Nadu, India-600117.

ABSTRACT

Gamification on e-commerce platforms increases impulsive shopping behavior by leveraging game-like mechanics such as rewards, badges, and social features to create emotional engagement, perceived fun, and a sense of urgency. Gamified systems offer clear goals, points, badges, and progress bars that provide tangible milestones, giving customers a sense of accomplishment and investment in the brand. Finally it concludes that in games, earning points or unlocking levels brings a sense of achievement and these elements are incorporated into experience a feeling of completion and success.

Keywords: Gamification Marketing, Sense of achievement, Points, Badges

How to cite this article: Krishnaveni T, Shanthi V, Gamification Marketing And Sense Of Achievement. Int J Drug Deliv Technol. 2026;16(4s): 102-104; DOI: 10.25258/ijddt.16.102-104